What Types of Video Games are There?

 

Ever wonder about the different types of video game genres, or how to describe them to others? Well, fear not! An online friend, David Arceneaux (INTP), identified and described several genres with examples to illustrate each type. Thanks, David! <3 

RTS:

Real-Time Strategy game, a genre where you control almost every aspect of an army in real time in order to beat up some other dood's army, be it computer- or player-controlled. This is your Starcraft or They Are Billions type game.
 

JRPG:

Japanese Role Playing Game, a genre where you control a party through menus and usually turn-based combat against computer-controlled monsters. This is the kind of game that rewards persistence over raw twitch reflexes, as the player gains power through working through the game's scenarios, and this power makes prior challenges easier to overcome. Examples include Final Fantasy games


MOBA:

Multiplayer Online Battle Arenas, a genre where you and a team of other players team up to beat up other players and destroy their base, defending yours in the process. This is your League of Legends (LoL), Defense of the Ancients (DOTA), or Smite

Stealth:

This genre is like a real-time puzzle solver where sneaking through some predictable obstacle course to achieve a goal is the main gameplay element. Examples include the Metal Gear Solid series, or Thief.


MUD:

Multi-User-Domains/Dungeons. This is a genre that gives the player a text-based interface where they navigate through areas and engage in combat with computer-controlled baddies or even other players by typing console commands. Think of it like classic Zork, but with other players along for the ride. https://www.achaea.com/



Rogue-Likes:

This is a genre where the user goes through a randomly-generated environment to achieve some well-defined objective using abilities/items randomly dropped from the randomly-generated monsters or events, and failure is unrecoverable. Examples are varied, going from spaceship combat game FTL to rhythm-game hybrid Crypt of the Necrodancer, to arcadey Binding of Isaac.



Fighting:

This is a genre where users control a fighter and beat up another fighter using a series of timed joystick and button presses to execute defensive & offensive moves. This is your Street Fighter/Mortal Kombat type of game. (trailer has violence and blood)

 

Horror:

A genre where the player is thrust into a scenario where there is a spooky scenario, and the player has limited health/attack abilities to use against whatever spooky scenario in the game, which range from jump scares, to seemingly insurmountable opponents. Examples include the Resident Evil series, Insomnia, and Outlast. (video can be suspenseful, creepy, contain violence, and gore)


FPS:

First-Person Shooter. The player controls a character where you see what they see, usually using ranged weapons to attack computer- or player-controlled opponents. Play consists of maneuvering through the play area to collect weapon upgrades, ammunition, and health items, and achieving goals, all the while fighting off baddies. Examples are the venerable Doom and Wolfenstein series, and even multiplayer online versions, such as Call of Duty. (gameplay has gunfire, violence, and some blood)



MMORPG:

Massively-Multiplayer Online Roleplaying Games. These are, as the name says, scaled up and networked RPGs where some opponents are tough enough to require social coordination to take on, but also with enough things for solo players to work through. Examples are World of Warcraft, Final Fantasy 14, and Elder Scrolls Online.


TBRTS:

Turn-Based Realtime? Strategy. (I think the RT is a typo). This is a genre where the player controls an army/nation and gets to make decisions in a discrete timeline. It's like RTS games, but built around more analytical deliberations. Examples include games in the Civilization series, or Galactic Civilizations (made by another company from the one that makes Civilization). 



Puzzle:

Player controls a game area and has to reach some goal condition to win, or at least rack up more points. Gameplay can range from matching colors/shapes of objects operating under gravity (Tetris, Bejeweled) to solving equations (Sudoku) to moving objects around a play area to get an item from one place to another (Sokoban). 

 

Grand Strategy:

Much like the Realtime/Turn-based Strategy games, this is a genre where the player controls a nation/army, but the computer handles all the micromanagement aspects. Examples include Romance of the Three Kingdoms series. 


RTSA:

I can only guess this means Realtime Strategy-Arcade. Wikipedia doesn't even know about it. LOL so, no examples!


ARPGs:

Action RPGs, where timing and reflexes in combat come into play against baddies, as well as gaining power by making it through the game's scenarios. Examples include the long-running Zelda series


Sports:

The player simulates a real-world sports game, where the rules and activities are modeled as closely as the UI & hardware can allow for. 

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Pokémon Go - Safety Tips and General Playing

Pokemon Go is a free augmented reality (AR) mobile game released this week. It is currently in beta version, so there are kinks to work out. The data generated by users will definitely help developers guide the evolution of this game. There are plenty of sites devoted to the ins and outs of playing, so the focus of this writing is safety and general observations related to playing pokemon go.

Be Mindful of Your Surroundings.

When you open the game, this is your first message. From playing and watching others, here are some things to consider:

pokemon-go-safety

Stopping While Walking

In public, and crowded spaces, stopping unexpectedly can make people bump into each other. It may not be a big deal to some, but it might upset others and cause trouble.

Objects, and Tripping

Watch where you’re walking. Some gamers walked into walls, each other, or missed a step on a flight of stairs while walking. Two players have already walked off cliffs catching Pokemon. Please be mindful of where you are walking. 

Crowding in Areas

This might also lead to pushing. This game is meant to be fun, and some gamers are more serious than others when it comes to catching pokemon.

300 Yard Radius

When you’re tracking a pokemon, you may potentially wander from your group. Let friends know before wandering off, and identify a meet up spot when you do get split up.

 Private Property

Sometimes there will be pokemon in areas you cannot reach. Please think about boundaries and respecting the space of others.

Respecting Small, Quiet Communities

There are already locations being swamped by players hoping to catch rare Pokemon. This is changing and disturbing the quality of life for those who moved away from the big city for a quieter life. Please find another location to hunt Pokemon, and petition to have pokestops and gyms in areas that can handle larger numbers of people. 

Trash and the Environment

The sudden influx of people into many cities will lead to noise pollution and trash. It will happen. Please represent the gamer community well by doing your part to clean up after yourself, and leaving a space the way you found it, or even better. 

Pokemon in the Street

This is a beta version, so there are kinks to work out. I’ve seen pokemon in the street, and people walking into traffic to get their pokemon. Wait. It’s not worth getting hurt, or hurting others. 

 Driving While Playing

Please do NOT do this. People have a hard enough time driving without checking their texts. This is a potentially huge safety concern, and it can lead to more accidents and untimely deaths. (This is not the same as having a passenger play while you drive.) A player crashed his car trying to catch a Pokemon while driving. DON'T DRIVE & PLAY

 Well-known Public Spaces

pokemon-go-irvine

Malls, downtown areas, and universities are busy areas that tend to have lots of pokestops and gyms. Walking in the middle-of-nowhere can be a safety concern, and it may not be as fun as meeting other players in public spaces. 

 Working and Playing

It depends on how flexible one’s work environment is, but losing a job over catching a pokemon, or accidentally taking a photo of confidential information is a huge risk. Pokemon GO player almost loses job

The Camera When Snapping Photos 

Some people may not want their photos taken and plastered on the internet with pokemon on them. Be mindful of offering this respect.

Children & Searching for Pokemon 

It can be easy for enthusiastic younger pokemon trainers to run off when they’re tracking. It can also be easy to talk to younger gamers because of this connection. It will be important for parents and community members to talk to, and keep an eye out for the safety of little ones.

This meme is a joke, but it raises a very real concern about the safety of children when playing.&nbsp;

This meme is a joke, but it raises a very real concern about the safety of children when playing. 

Safety & General Playing:

  • Wear comfortable shoes, socks, and clothes. You will be traveling for a while. Your body may be sore from this new level of activity.
  • Rest often, and drink water. Lots of us get carried away when gaming. There have been stories when gamers exhausted themselves to death, or they got really ill from playing too much without self care. Drink water, take breaks. The pokemon will be there another time. Your health and wellness is important.
  • Bring a charger, and map out rest stops. Some places will have outlets and quiet spaces for you to rest in between catching pokemon or battling in gyms. As any athlete will tell you, rest and nutrition are as important as training. Familiarize yourself with each area you travel to, and note resting places.
  • Safety in numbers: It’s safer with a group. Keep an eye out for each other, and have meeting spots and times if and when the group gets separated.
courtesy of legit lady gamers community united fb group &lt;3&nbsp;

courtesy of legit lady gamers community united fb group <3 

  • Scout your area before settling down to explore. Drive around, check with other players, or walk around before playing. Look for the pokestops and see if there are people lurking nearby. Trust your gut, and walk away if things don't feel right. 
  •  Sportsmanship: This is a game. Some of us may take this game more seriously or personally than others. Please consider how others may feel when they lose or do not catch a really rare pokemon when you do.
  • Turning off AR: This may help with extending the life of your battery.
  • Check your data usage before, during, and after playing. This will help see if you will overuse data. 
  • Look for public spaces with free WiFi. Malls might have free WiFi while you play.
  • Battery-saving mode: Turn your phone upside down for this feature to work. It will dim your screen while in this position.
  • Share the love: This is a game for people of all ages; new pokemon players, and well as those who’ve grown up with the cards, cartoons, and games. Encourage each other, and share the joys of success. This world has enough negativity in it. This game can bring people together (even when we’re on different teams).
pokemon-go-list

So far, it seems these are the classifications of pokemon from how common to rare they are to find. Have fun catching all those Rattatas and Pidgeys! :P Some Pokemon GO Gameplay Tips | BuzzFeed

On Being Quiet at Work or School

Thoughts Inspired by Introversion...

quiet-power-introverts

This weekend, I perused through Quiet Power by Susan Cain, and its content reminded me of a few things I've learned about being quiet, or being perceived as quiet by others: 

Being Quiet is Not a Weakness

The greater culture has many biases on extroversion and introversion. Many strengths (as well as traits associated with attention-seeking and vanity) are associated with extroversion, while being quiet or contemplative can be seen as unconfident, lazy, or arrogant. In terms of work performance, Introverts, or those who are more quiet, can be seen as:

  • Underperforming: I worked at an agency where most people don't know what you're doing unless you tell them. This can be partly cultural, and gender conditioning, among a myriad of socializing agents. Introverts tend to process details and outcomes internally, so there isn't always a big show for others to see when they're working. The world can't see all your work because it's done behind the scenes. A potential problem with being an introvert at work or school is: You can be the best at your job, and no one will know because they never saw you, or heard from you. This can also lead coworkers to rate you as less friendly, which can affect future promotions or reviews. 
  • How to remedy the stigma: "The squeaky wheel gets the oil." I did not understand the importance of sharing my accomplished tasks of the day with supervisors or colleagues until a former principal and former supervisor told me to. This inability to naturally speak on my work also comes from culture and gender roles, which I didn't know shaped some discomfort with speaking about myself. I thought a good deed and good work speaks for itself. Other people were getting accolades and promotions, when I was as good. The only difference was, I was not talking about it. Note: Sharing about your work is not bragging; it is sharing a joy in your accomplishments, and learning how to navigate an extrovert-biased world. Also, you don't have to go overboard and feel inauthentic about sharing about your day. Checking in with one sentence or two, "I completed x, y, and z today," can make a big difference in how others perceive you or your work ethic. 
  • Teachers, Parents, & Peers: Ask introverts for feedback in smaller groups, or check-in to see how they're doing. Asking them questions and giving a moment of time to form a response can help reduce anxiety or feeling rushed to answer quickly. 

Introversion is Not Depression or Being Shy

  • It's about energy. Although introverts can have depression, and can be shy, these terms are not interchangeable. Introversion is more about having a brain and nervous system that responds differently to stimulation. Introverts recharge and process more clearly in small group settings or in solitude, and extroverts tend to thrive in more stimulating environments (yes, extroverts need to recharge in solitude as well). Connection and dialogue matter to introverts, but the intensity and duration may or may not differ depending on the environment and topics being explored. 
  • Processing Times & Speaking. Sometimes small talk is difficult for an introvert to participate in. It can be very draining, especially when topics with extroverts may change quickly. By the time the introvert has compiled a suitable response to the first topic or question, the extroverts have explored twenty other things, and the introvert can't keep up. This inability to keep up can sometimes make introverts appear depressed or shy for not participating in conversations when they were trying to keep up in the first place, and couldn't. 
  • Check-in with your brain and body. Extroverts may not fully understand, but sharing how you are energized differently can start the process. Extrovert buddies still get energized by having people around; there does not need to be constant conversation to feel connected. Sitting in silence can be a compromise to explore, and if you need to be completely alone. At work, it may be important to learn a typical routine for getting overstimulated, so you can schedule appropriate breaks. 

Sharing Ideas as an Introvert

  • Many times the loudest person in the room gets praised for having good ideas. They can be seen as daring, confident, and competent, while their quieter peers may be seen as the opposite. In group settings, it can sometimes feel like a free-for-all to blurt things out until a decision is made. Internal processors don't perform as well in this type of stimulation. Thoughts tend to formulate better in calmer spaces, with time to generate a complete thought. Extroverts think "out loud" so the ramblings, and mistakes are available for the world to see. This tendency to think out loud and make mistakes can be interpreted as being fearless, when it's simply a natural way of cognition for extroverts. 
  • Pre-game for meetings or conversations. Jotting down ideas before meetings can help make sharing ideas easier. Meetings dominated by extroverts may make it difficult to pause and ask for an introvert's feedback. A sticky note, reviewing the night before, or checking in with team leaders can also promote the sharing of ideas in a way that is more comfortable for introverts.
  • Bosses, Coworkers, and Team Leaders: Please ask quieter teammates what their ideas are. It can really help promote group cohesion, and give quieter teammates a chance to offer feedback. It might take a minute to form statements, but asking quieter teammates if they want to contribute can model an acceptance of difference within the entire team. 

 

What are some of your thoughts or observations on introversion? Share this post with others to help promote a better understanding of introverts <3 

Additional Reading: